I wanted this game to be great, immersive, deep and engaging multi-player experience. It advertised all of the things that I wanted in a space MMO: exploration, trading, the ability for the players to experience the universe and change it in meaningful ways. All of those points have tried to draw me in to games like EVE in the past… but this time you could pilot your own ship. This time it’s my skills that determine the outcome of a firefight, not just if I had spent the last few months following the right training plan for my current ship’s configuration. And I didn’t have to wait for a game like Star Citizen to go through the long tail of development get that. It was ready now, and I could play today.
But still: $60 for the game and I had been burned before. I had plenty of other games in my backlog. Then the Steam Summer sale hits: $45 and I’m in.
The game is beautiful. There is definitely something wonderful about looking out the window into the dark void of space, to watch the stream of stars flash past as I move through hyperspace. I go through the tutorials to get my bearings and pick up the basics and then I start the game. I run some bounties and quickly see that I’m going to want to upgrade my ship. So I go for some of the trade missions, trying to take the “Safe” route. It’s a bit grindy, but this is a MMO. I kind of take that as a given.
During this time, my son sees me playing and is instantly in love with the game. Next thing I know, he’s got a copy and he’s ready to play too. Here’s where I hit my first real patch of frustration and start to see some of the rough edges on the game. Multiplayer, at this point, feels very tacked-on, which feels weird given that this is an MMO. And it’s been out for a year. Wings are great way to share a bounty, but don’t feel very good for much else. Trading cargo is a chore. There is next to no social aspect to the game, other than your friends list, and like almost all of the features of the game - in order to make good use of wings, you need to spend time *outside* of the game to figure out how to use them. Not even a “trade” channel to ask stupid questions in.
From there, things started to slow down for me. The game had lost some of it’s original shine and what I’m finding underneath is a very huge but very shallow experience. Earn money to finance upgrades/repairs/replacement costs, so that you can earn more money to finance upgrades/repairs/replacement costs… I definitely don’t see this as letting me make my mark on the universe.
Exploration is boring. I can’t think of a nicer way to say it. I always get excited about the idea of exploration in space. I want to go find new systems, explore (and/or scavenge) wrecks and lost colonies and alien ruins. I want to find new resources and establish outposts or settlements or a pirate colony on the edges of civilized space. I do not want to spend time in hyperspace between systems (white knuckled on the controls, to avoid interdiction and so I don’t fly into a sun) just so I can scan the system and then possibly get more money if I also have the right equipment to run a surface scan or find a system that doesn’t have my scan data. For being one of the three paths to reach Elite in, I can’t see myself putting any time in this, aside from scanning systems on whatever route I’m following before I jump to hyperspace again.
Trading can a little more involved and is an easy way to make money. You can take the easy route (pick up jobs in the Bulletin Board) or put in a lot of planning/research to pick out good trade routes between systems. Again, though, I wish there were more depth, but without players manufacturing goods and/or allowing contracted hauling, you are always at the mercy of some NPC. I guess the closest thing to player-produced goods would be mining, but mining is needlessly difficult. Between either scooping minerals manually or bringing one-time-use drones and constantly looking over your shoulder for NPC (or player) pirates, I’ve found it to be rather joyless. It can be frustrating when a NPC suicide rams you or scans you and starts shooting, when all you want to do is explore/trade/mine/etc.
Combat is definitely the most polished part of the game. It’s good, and clearly where you can get the most enjoyment given the state of the other two “paths” in the game. As good as the combat is though, I am, unfortunately for me, not someone who can sustain a long-term interest solely based on the combat. Wings are great for taking on bounties or picking a fight, though I wish that the limit wasn’t four players. The amount of customization is great, though the grind to get beyond the first few starter tiers starts to wear you down a bit, and mistakes can be costly, slowing things down even further. Heaven forbid that a stray bullet ping the shields of a ship that isn’t your target or in your wing.
All said, I think that this game has a huge amount of potential. The lack of depth makes me feel like I’ve sunk my money in an early access game, not a finished product. I don’t regret (much) my investment in the game that this game could turn into, but I feel more like I’ve backed another Star Citizen then bought a complete game. I’ll keep checking in every so often, or play a few hours here and there when I want to experience the black void of space and to take down a few bounties with my son or my other friends who play, waiting for the game to realize it’s potential. Until then I’m running silent and I’m out.
But still: $60 for the game and I had been burned before. I had plenty of other games in my backlog. Then the Steam Summer sale hits: $45 and I’m in.
The game is beautiful. There is definitely something wonderful about looking out the window into the dark void of space, to watch the stream of stars flash past as I move through hyperspace. I go through the tutorials to get my bearings and pick up the basics and then I start the game. I run some bounties and quickly see that I’m going to want to upgrade my ship. So I go for some of the trade missions, trying to take the “Safe” route. It’s a bit grindy, but this is a MMO. I kind of take that as a given.
During this time, my son sees me playing and is instantly in love with the game. Next thing I know, he’s got a copy and he’s ready to play too. Here’s where I hit my first real patch of frustration and start to see some of the rough edges on the game. Multiplayer, at this point, feels very tacked-on, which feels weird given that this is an MMO. And it’s been out for a year. Wings are great way to share a bounty, but don’t feel very good for much else. Trading cargo is a chore. There is next to no social aspect to the game, other than your friends list, and like almost all of the features of the game - in order to make good use of wings, you need to spend time *outside* of the game to figure out how to use them. Not even a “trade” channel to ask stupid questions in.
From there, things started to slow down for me. The game had lost some of it’s original shine and what I’m finding underneath is a very huge but very shallow experience. Earn money to finance upgrades/repairs/replacement costs, so that you can earn more money to finance upgrades/repairs/replacement costs… I definitely don’t see this as letting me make my mark on the universe.
Exploration is boring. I can’t think of a nicer way to say it. I always get excited about the idea of exploration in space. I want to go find new systems, explore (and/or scavenge) wrecks and lost colonies and alien ruins. I want to find new resources and establish outposts or settlements or a pirate colony on the edges of civilized space. I do not want to spend time in hyperspace between systems (white knuckled on the controls, to avoid interdiction and so I don’t fly into a sun) just so I can scan the system and then possibly get more money if I also have the right equipment to run a surface scan or find a system that doesn’t have my scan data. For being one of the three paths to reach Elite in, I can’t see myself putting any time in this, aside from scanning systems on whatever route I’m following before I jump to hyperspace again.
Trading can a little more involved and is an easy way to make money. You can take the easy route (pick up jobs in the Bulletin Board) or put in a lot of planning/research to pick out good trade routes between systems. Again, though, I wish there were more depth, but without players manufacturing goods and/or allowing contracted hauling, you are always at the mercy of some NPC. I guess the closest thing to player-produced goods would be mining, but mining is needlessly difficult. Between either scooping minerals manually or bringing one-time-use drones and constantly looking over your shoulder for NPC (or player) pirates, I’ve found it to be rather joyless. It can be frustrating when a NPC suicide rams you or scans you and starts shooting, when all you want to do is explore/trade/mine/etc.
Combat is definitely the most polished part of the game. It’s good, and clearly where you can get the most enjoyment given the state of the other two “paths” in the game. As good as the combat is though, I am, unfortunately for me, not someone who can sustain a long-term interest solely based on the combat. Wings are great for taking on bounties or picking a fight, though I wish that the limit wasn’t four players. The amount of customization is great, though the grind to get beyond the first few starter tiers starts to wear you down a bit, and mistakes can be costly, slowing things down even further. Heaven forbid that a stray bullet ping the shields of a ship that isn’t your target or in your wing.
All said, I think that this game has a huge amount of potential. The lack of depth makes me feel like I’ve sunk my money in an early access game, not a finished product. I don’t regret (much) my investment in the game that this game could turn into, but I feel more like I’ve backed another Star Citizen then bought a complete game. I’ll keep checking in every so often, or play a few hours here and there when I want to experience the black void of space and to take down a few bounties with my son or my other friends who play, waiting for the game to realize it’s potential. Until then I’m running silent and I’m out.






